Seeing as most of my releases draw from video game soundtrack, it’s not a surprise this one kind of does too. Delving into these PC-Engine and NES role playing games often feels like rummaging through an old cardboard box in the attic and it always gives me intriguing new ideas I want to implement in my style of music. That’s when the clashing begins. The synthwavey aspect of the ep certainly stems from games like Hotline Miami or Slipstream, but there is no denying the fact that HOME played a role, too. Translating those influences into a coherent sound is difficult but also very interesting.
Choke is probably the darkest release I’ve ever put out, and it originally stemmed from hearing an ice cream truck rolling around my neighbourhood late at night. There’s something so fiercely unnerving about that, something innocent and sweet turned suddenly sour under sinister circumstances. I mean, I don’t know what that guy is doing, but he sure ain’t selling snowcones!
Or look to the entire genre of Future Funk. The sounds draw on 80s J-Pop, City Pop and retro music, and its images draw from their parallels in 80s and 90s anime. Looping clips of anime girls, either from legacy series like Urusei Yatsura , or their modern counterparts , are a cornerstone of the genre. What’s the purpose of these loops? To inject the kind of colour and vim which anime is so perfect at. A combination of cuteness and energy which is able to attract the eye and the ear. You don’t need to be an ‘anime’ fan to enjoy them, you just need to vibe with it.
Hello, my name is Sam L Barker, also known as Mxhdroom. I write about technology, culture and memory. My work has previously been published at Private Suite Magazine, Mac O’Clock and ae2.online. This blog will house my writings over the coming months. Please feel free to subscribe for writing direct to your Inbox. Twitter: https://twitter.com/mxhdroom9Continue reading “Welcome”