Seeing as most of my releases draw from video game soundtrack, it’s not a surprise this one kind of does too. Delving into these PC-Engine and NES role playing games often feels like rummaging through an old cardboard box in the attic and it always gives me intriguing new ideas I want to implement in my style of music. That’s when the clashing begins. The synthwavey aspect of the ep certainly stems from games like Hotline Miami or Slipstream, but there is no denying the fact that HOME played a role, too. Translating those influences into a coherent sound is difficult but also very interesting.
Choke is probably the darkest release I’ve ever put out, and it originally stemmed from hearing an ice cream truck rolling around my neighbourhood late at night. There’s something so fiercely unnerving about that, something innocent and sweet turned suddenly sour under sinister circumstances. I mean, I don’t know what that guy is doing, but he sure ain’t selling snowcones!
When we played it for the first time, I was only about 10 years old and I was just thrilled to experience those adventures with all these colourful Disney characters. I wasn’t always there when my friend played it so I never saw everything in the game. And I didn’t even understand or process what was happening story-wise. But for years after that it stuck with me, that boy called Sora and his adventures.